About
A Scavenging Trip is a short and challenging simulation game were you are tasked with visiting an unknown planet, collect samples from its surface and leave in time. There are 3 missions with 3 difficulty levels each.
A perfect speedrun through all difficulties should take around 10-15 minutes. A first playthrough might take 1-2 hours, especially because of the hardest difficulty.
There is not a Save feature, as all missions are unlocked and there is not any kind of progression whatsoever (although the order of the missions puts them into context).
Controls
The game uses minimal controls, which are rebindable through the Controls menu. Default scheme is WASDQE. Gamepads are currently not supported. The mouse is not used, so it's equivalently playable on a desktop or a laptop.
Requirements
The system requirements are very low; if you are able to open this web page on a modern browser then most probably you can run the game at >30 fps. Any GPU from the last 25 years should do. It's recommended to have a Pentium M or better processor.
Supported and tested OSes are:
Windows: 10 or newer (64 bit)
Linux: *buntu 18.04 or newer (32/64 bit)
More exotic builds are possible for OSes supported by SDL2 and a relatively recent version of the Rust compiler (for example BSDs, Windows 7).
Some more technical info for the curious
The game is developed using a custom software renderer and custom engine written in the Rust programming language. "Software" rendering in this context means that all graphics-related calculations are done by the CPU. The GPU is used only to present the final image to the display (and scale it depending on the window size).