Making Video Games (Without an Engine) in 2025
Published on: 2025-07-02 08:54:58
Making Video Games in 2025 (without an engine) May 18, 2025
It's 2025 and I am still making video games, which according to archive.org is 20 years since I started making games! That's a pretty long time to be doing one thing...
Screenshot of my website circa 2011
When I share stuff I'm working on, people frequently ask how I make games and are often surprised (and sometimes concerned?) when I tell them I don't use commercial game engines. There's an assumption around making games without a big tool like Unity or Unreal that you're out there hand writing your own assembly instruction by instruction.
I genuinely believe making games without a big "do everything" engine can be easier, more fun, and often less overhead. I am not making a "do everything" game and I do not need 90% of the features these engines provide. I am very particular about how my games feel and look, and how I interact with my tools. I often find the default feature implementations in large engines like Unity so
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