OpenMW 0.50.0 Released! 2025-11-07 - capo
The OpenMW team is proud to announce the release of version 0.50.0 of our open-source engine! Grab it from our Downloads Page for all supported operating systems.
This round number release overhauls the gamepad experience, makes foundational steps in dehardcoding combat, further expands our Lua scripting API and, among the host of user interface fix-ups, introduces the highly requested quick item transfer.
Keep reading to learn more about what 0.50.0 brings, polishes and translates into Polish!
Known Issues
On macOS, launching OpenMW from OpenMW-CS requires ‘OpenMW.app’ and ‘OpenMW-CS.app’ to be siblings
[#7511] On Windows, a freeze may be reported if engine startup takes too long; ignoring the message is usually harmless, as it should eventually disappear, but if it doesn’t, share the freeze dump with us
[#8233] Hardware antialiasing may cause driver timeouts on AMD GPUs of the RX 6000 and 7000 series; this is a driver bug AMD has yet to address
[#8255] On Intel GPUs, the game may freeze visually while still responding to input. This appears to be a recently introduced driver bug; as a workaround, you may need to install an older version of the driver. We’ve had reports of something similar happening on recent AMD drivers; the same workaround should apply
[#8345] OpenMW-CS might crash randomly on Linux and macOS during global search or saving
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