C:\ArsGames We love games here at the Ars Orbiting HQ, from modern to ancient and all points in between. With that in mind, we’ve partnered with the folks at GOG.com to create a store page featuring a curated list of some of our favorites from GOG’s catalog. At the end of every month, we’ll rotate a couple of titles off the list and add a few new ones; altogether, we have a list of about 50 games to set in front of you. Twice a month, we’ll publish a personal retrospective like this one, where we’ll feature one of the games from the list—perhaps a retro game you’ve heard of, perhaps a modern title you missed. Regardless, GOG will have a DRM-free version of the game ready to go. Be sure to check out the earlier pieces in the series!
Back in 2012, Dishonored earned the first Game of the Year honor of my tenure at Ars Technica. Looking back on the game some 13 years later, Arkane’s well-constructed world of steam punk magical realism earns its place as a modern classic.
The game does a great job of drawing you into that world immediately, with a memorable opening sequence that sees you framed for the on-screen murder of the empress you’ve been sworn to protect. The scene does a great job establishing the emotional stakes of the coming missions while also throwing you into the deep end of the political infighting that has consumed a besieged, plague-beset kingdom.
Credit: Arkane Studios A Victorian steam punk world you can lose yourself in. A Victorian steam punk world you can lose yourself in. Credit: Arkane Studios
Those stakes, and a battle against a real feeling of injustice, drive the plot through some admittedly predictable beats as Dishonored continues through a set of sneak-and-assassinate missions. But it’s hard to care about that predictability when even minor side characters on both sides of the conflict quickly develop from stereotypes to engaging, fleshed-out characters.
One of my favorite parts of Dishonored is simply eavesdropping on nearby conversations as I sneak around, getting an unfiltered window into the politics and gossip of Dunwall through some excellent voice acting. Even the books and notes hidden in out-of-the-way corners of the world are worth the time to study, something I can’t say about a lot of other games in the same vein.
But the best thing about Dishonored‘s world-building might be how effortlessly it weaves its almost supernatural whale-oil-powered technology into Victorian-era sensibilities. You can feel it in everything from the exquisite architecture to the incidental posters plastered to many walls. And in the best steam punk tradition, everything about the environment creates an elegant mix of old-fashioned familiarity and fantasy spectacle, walking the fine line between the two extremes just right.
Sneak and spells
As far as the gameplay is concerned, Dishonored obviously owes a lot to Thief and the many stealth-based exploration games that came before. But Dishonored sets itself apart through a set of magical abilities that make all that sneaking around a joy.