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Octopath Traveler 0 Review: A Solid JRPG Dragged Down by Forgettable Characters

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When Octopath Traveler launched in 2019, it was something that looked similar to yet ended up being totally different from the traditional turn-based Japanese role-playing game Square Enix was known for. The series made some innovative changes to the formula, from the roster of eight playable characters to the Boost system. But with Octopath Traveler 0, it feels like the prequel didn't move forward, and if anything, took a tiny step backwards.

Octopath Traveler 0 acts as a prequel to the series' first two entries, and instead of playing as one of eight unique characters with their own storylines, you step into the role of a silent protagonist who is seeking revenge. If that sounds boring, well, it kind of is.

If there's a saving grace to the game, it's its class and combat systems, which offer a good mix of standard RPG fare with enough novelty -- including some deliciously evil villains -- to keep you playing.

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Players can pick one of eight jobs for the protagonist: warrior, hunter, merchant, apothecary, cleric, scholar, dancer or thief. As expected, each class has its own unique traits, and classes like the warrior, cleric, hunter, scholar (black mage) and thief have the standard fare that RPG fans should expect. It's the other classes that are unique to the game. I started off as a merchant who could use weapons with powerful attacks, along with skills that earned a little more money from battles. Then there's the apothecary, a unique class that heals and cures the ailments of their teammates while also being able to do heavy damage with an axe.

As you progress and unlock more job skills and level up, there will be an option to obtain another job. This means the hero can take skills from one job -- such as spells and physical attacks -- and use them with a class that wouldn't normally have them. This can result in a warrior, for example, being able to use the powerful spells of the scholar class to create a unique battle mage. With eight jobs to choose from, there are plenty of options available to create different combinations to use in battle.

But for all the new ground that the class system covers, the plot is pretty generic territory.

Boring Traveler

The real selling point of the Octopath Traveler series is, well, the travelers. The first two games featured eight playable characters, each with their own background story to learn. That was the selling point of the game that made it stand out from the sea of traditional JRPGs.

This time around, Square Enix decided to do something a little different and a little dull, making the hero a silent protagonist. Not only is the hero quiet throughout every conversation in the game, but get this, they're on a revenge mission, as if that's never been done before in a JRPG (snark intended).

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