Q1 SP design theories 1. Introduction:
These two pages contain some detailed design theories, which suggest how to make a high quality Q1 SP map, by analysing the various aspects that contribute to high quality Q1 SP maps. They are written as general guidelines (which the exception of Theory 0 which is an absolute rule), and it's the overall quality of the map that is important, rather than fitting in with any specific suggestion here. They are also written solely from a player's (and a critical reviewer's) point of view, not a mapper's point of view. Choose a theory:
Theories page 1:
» Theory 0: The basic golden rule of mapping.
» Theory 1: What makes a proper Q1 SP level???
» Theory 2: Common flaws to be avoided in Q1 SP levels.
» Theory 3: What makes a map look good??? Theories page 2:
» Theory 4: What makes a map play well???
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