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Beebo, a wave simulator written in C

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#Beebo v1.3.0-alpha (pre-release dev build, WIP)

#If you like Beebo, please message me or send me an ask on my blog:

https://compiler-specific.tumblr.com

Beebo is an interactive wave simulator. There's no points or objectives, only waves. The waves are simulated using a discretized Laplace operator, giving a result that resembles the surface of a still pond. The game comes with multiple different shaders which you can use to change the appearance of the waves to resemble water, storm radar, laser light, and more. You can also add a circular or hexagonal boundary to see different geometric patterns than what you get in the default square boundary.

#Shader screenshot gallery

Beebo has eight different shaders which can be used to render the wavefield. They are explained in this chart:

You can watch a short silent demo of some of Beebo's new or newly-patched features here: https://www.youtube.com/watch?v=fl1ayTLeICs

#Patch notes for version v1.2.4-alpha (latest "stable" release)

Can be found here: https://www.tumblr.com/compiler-specific/801537449897738240/beebo-v124-alpha-official-patch-notes

#Installation option 1: Get the latest Linux build

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