Demonstration
I made a Game Boy Color game that renders images in real time. The player controls an orbiting light and spins an object.
Play it here
Check out the code, download the ROMs
https://github.com/nukep/gbshader
3D Workflow
Early lookdev
Before really diving into this project, I experimented with the look in Blender to see if it would even look good. IMO it did, so I went ahead with it!
I experimented with a "pseudo-dither" on the Blender monkey by adding a small random vector to each normal.
Blender to normal map workflow
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