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I put a real-time 3D shader on the Game Boy Color

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Demonstration

I made a Game Boy Color game that renders images in real time. The player controls an orbiting light and spins an object.

Play it here

Check out the code, download the ROMs

https://github.com/nukep/gbshader

3D Workflow

Early lookdev

Before really diving into this project, I experimented with the look in Blender to see if it would even look good. IMO it did, so I went ahead with it!

I experimented with a "pseudo-dither" on the Blender monkey by adding a small random vector to each normal.

Blender to normal map workflow

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