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Nothing Phone 3 hands-on: A tiny, playful dot-matrix screen in the company's most expensive phone yet

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With the third generation of its smartphone series, Nothing made the unusual move to launch the cheaper ‘a’ line first, unveiling the Phone 3a and 3a Pro in March . Now, it’s time for its latest flagship. The Nothing Phone 3, starting at $799 (with a $899 option with 16GB of RAM) goes up against giants like the Google Pixel 9 and Samsung Galaxy S25 — a competitive slice of the smartphone world. Once again, though, there’s nothing in the market that quite resembles a Nothing, as the company attempts to balance distinctive design with flagship (and some not-quite-flagship) components.

The big change this time around is that Nothing is swapping the flashing lights of its Glyph Interface for a tiny dot-matrix display on the rear of the device and is calling it the Glyph Matrix.

Image by Mat Smith for Engadget

It’s the shiny design lynchpin of Nothing’s Phone 3. The matrix is made of 489 LEDs, and offers more utility than a light show. Nothing says it's an evolution of the flashing lights of the Glyph Interface into something more practical. With that aim, there’s a Glyph button that sits under the glass back. Another benefit of this shift, according to Nothing’s head of design Adam Bates, is that removing the Glyph lights freed up more space within the phone.

Instead of having the lights on the back flash in patterns to indicate when certain contacts are calling, the Phone 3’s new tiny screen can display monochromatic images instead. At first, these will be preset shapes, but eventually, you’ll be able to customize your own animation (or static dot-matrix image — it’s unclear) for each of your contacts. Ahead of launch, Nothing shared a web portal that lets people take photos and turn them into Glyph patterns, but it’s like a very, very small Gameboy camera (but worse). The one I took kinda looks like my head? I guess? At least there’s a contrast, and gives a glimpse of what users might be able to show on the matrix screen

That's me? (Image by Mat Smith for Engadget)

Alongside Glyph-style notifications, the matrix will be able to display simple widgets, such as weather and battery levels. It can be a stopwatch, and even a low-res mirror (more on that later). It can also be used as a visual countdown when using a timer with the camera, too. And there will even be games, like rock-paper-scissors and er, spin the bottle. Thankfully, Nothing didn’t make the assembled media test this at its big global launch. You’ll be able to make your own Glyphs through an SDK being released by Nothing. It’ll be interesting to see how difficult it is to program your own glyphs. You know what I want, already? A tamagotchi .

My first impression is that it’s a little more restrained than the light show of the Glyph Interface on previous phones. Additionally, a dot-matrix design really aligns with the era of design inspirations that Nothing is drawing from. You can lightly interact with the matrix through the Glyph button, which is intriguingly built under the rear cover of the Nothing Phone 3. It’s a single button, so learning the quirks of a long-press and a short-press, especially when there’s no tactile response, takes a bit of time.

Flanked by other eager photographers, YouTubers and media, I took a little too much time making the Glyph mirror work. Weirdly, you can’t use it as a selfie guide with the primary cameras, or at least I didn’t figure out how to during my hands-on.

Elsewhere, the design is inspired by the lines and shapes of the New York City subway map, while the see-through back of the Phone 3 has a three-column design that divides the component curves, camera modules and glyph matrix.

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