CUPERTINO, Calif.—When Apple Senior Vice President of Software Engineering Craig Federighi introduced the new multitasking UI in iPadOS 26 at the company's Worldwide Developers Conference this week, he did it the same way he introduced the Calculator app for the iPad last year, or timers in the iPad's Clock app the year before—with a hint of sarcasm.
"Wow," Federighi enthuses in a lightly exaggerated tone about an hour and 19 minutes into a 90-minute presentation. "More windows, a pointier pointer, and a menu bar? Who would've thought? We've truly pulled off a mind-blowing release!"
This elicits a sensible chuckle from the gathered audience of developers, media, and Apple employees watching the keynote on the Apple Park campus, where I have grabbed myself a good-not-great seat to watch the largely pre-recorded keynote on a gigantic outdoor screen.
Federighi is acknowledging—and lightly poking fun at—the audience of developers, pro users, and media personalities who have been asking for years that Apple's iPad behave more like a traditional computer. And after many incremental steps, including a big swing and partial miss with the buggy, limited Stage Manager interface a couple of years ago, Apple has finally responded to requests for Mac-like multitasking with a distinctly Mac-like interface, an improved file manager, and better support for running tasks in the background.
But if this move was so forehead-slappingly obvious, why did it take so long to get here? This is one of the questions we dug into when we sat down with Federighi and Senior Vice President of Worldwide Marketing Greg Joswiak for a post-keynote chat earlier this week.
It used to be about hardware restrictions
People have been trying to use iPads (and make a philosophical case for them) as quote-unquote real computers practically from the moment they were introduced 15 years ago.