ByteCraft: Generating video games and animations through bytes
Published on: 2025-06-08 20:36:11
|| Paper | Model | Code ||
Screenshots of files generated by ByteCraft
Contents: ByteCraft, Examples, The future
ByteCraft
Imagine a world where you can write a prompt describing a video game or animation that you want, and a fully fledged executable file comes out. We take the first attempt at this crazy goal by training a model to generate the bytes of video games and animations!
The first 128 bytes of a 15Kb game
Our model, 🎮ByteCraft, was made by fine-tuning a 7B parameter LLM (Qwen2.5) at 32K generation context length on 4 GPUs for 4 months to generate the bytes of video games and animations conditional on a text description of the desired file. The file can then be saved and read on your computer!
Working in the byte world is extremely challenging because a single wrong byte can break the whole functioning of the file. Still, ByteCraft can generate some semi-functional and fully working files. The model is imperfect, but the fact that it can generate diverse readable files
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