Learning about Innovation from Half a Century of Conway's Game of Life
Published on: 2025-06-08 11:52:23
What Can We Learn about Engineering and Innovation from Half a Century of the Game of Life Cellular Automaton?
Metaengineering and Laws of Innovation
Things are invented. Things are discovered. And somehow there’s an arc of progress that’s formed. But are there what amount to “laws of innovation” that govern that arc of progress?
There are some exponential and other laws that purport to at least measure overall quantitative aspects of progress (number of transistors on a chip; number of papers published in a year; etc.). But what about all the disparate innovations that make up the arc of progress? Do we have a systematic way to study those?
We can look at the plans for different kinds of bicycles or rockets or microprocessors. And over the course of years we’ll see the results of successive innovations. But most of the time those innovations won’t stay within one particular domain—say shapes of bicycle frames. Rather they’ll keep on pulling in innovations from other domains—say, n
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