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Looking Ahead at Intel's Xe3 GPU Architecture

Published on: 2025-06-08 16:31:13

Intel’s foray into high performance graphics has enjoyed impressive progress over the past few years, and the company is not letting up on the gas. Tom Peterson from Intel has indicated that Xe3 hardware design is complete, and software work is underway. Some of that software work is visible across several different open source repositories, offering a preview of what’s to come. GPU Organization: Larger Render Slices? Modern GPUs are built from a hierarchy of subdivision levels, letting them scale to hit different performance, power and price targets. A shader program running on an Intel GPU can check where it’s running by reading the low bits of the sr0 (state register 0) architectural register. sr0 topology bits on Xe3 have a different layout1. Xe Cores within a Render Slice are enumerated with four bits, up from two in prior generations. Thus Xe3’s topology bits would be able to handle a Render Slice with up to 16 Xe Cores. Prior Xe generations could only have four Xe Cores per R ... Read full article.