Riot Games on why successful modern studios rely on cloud infrastructure
Published on: 2025-06-03 00:50:00
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Game development is not vastly different from traditional software development, says Alexey Prohorenko director of software engineering at Riot Games, but it poses unique challenges — specifically, managing a vast library of hefty digital assets throughout a high-speed workflow.
“You will have a lot of audio, a lot of pure video motions and graphics, which have to be a part of the build,” Prohorenko says. “So every single time when engineers and developers want to see the result of their work, and run a quick play test, it’s a much more complicated process. How do you piece those together? For developers, it becomes a problem to solve — how to make it more efficient and how to work mo
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