Killing Floor 3 completely revamps the series' perk system, bringing the game's classes more in line with hero shooters such as Overwatch or Marvel Rivals.
This streamlined perk system differentiates every character, with each getting a unique arsenal of weapons as well as a signature gadget and grenade. But you start to feel the real differences as you level up and unlock nodes throughout the specialized perk skill trees.
Killing Floor 2 veterans are used to having 10 perks to choose from, but Killing Floor 3 condenses the selection to six unique classes. Some classes (like the Commando and the Firebug) are familiar, while others (like the Ninja) are new additions to the sequel.
While you can buy weapons from other perks mid-match, choosing a class to invest your time into is a big decision, since it takes a lot of time to level them up and earn skill points for their perk trees -- which you'll need to do if you want to take on the game's harder difficulty missions. Here's everything you need to know about each perk in Killing Floor 3.
Pick up a rifle and get blasting with Killing Floor 3's Commando class. Tripwire Interactive
The Commando is a classic first-person shooter hero
Mr. Foster, the poster boy of the Killing Floor series, returns as this sequel's Commando perk (at least until the characters and classes are decoupled in a future season 1 update). This sarcastic gas-mask clad specialist is the easiest character to pick up and play, primarily focusing on putting the most lead downrange as humanly possible. He's like Overwatch 2's Soldier 76 or Marvel Rivals' Punisher in that regard.
This class starts out with a basic assault rifle and a semi-automatic pistol, and the additional purchasable weapons aren't complicated. There are two more intermediate rifles that you can buy. These will let you do more damage by firing even more bullets, with the class's arsenal culminating in a small light machine gun with a high fire rate and large drum magazine.
The most interesting part of the Commando perk's kit is the class gadget. Commando players can activate a drone that fires explosive squibs at enemies in front of the player, dousing them in acid and creating damaging pools on the ground beneath their feet. While most class gadgets feel reactive, this is a proactive tool that allows you to continue pumping out damage and denying the zombies extra space on the map, as well as focus-firing tougher foes.
As you level up the Commando perk, you can unlock skills that let you buy weapons more quickly, recharge your acid drone faster, increase the amount of bullet time you gain by landing headshots on zombies and more.
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