Most people, after suffering consequences for a bad decision, will alter their future behavior to avoid a similar negative outcome. That's just common sense. But many social circles have that one friend who never seems to learn from those consequences, repeatedly self-sabotaging themselves with the same bad decisions. When it comes to especially destructive behaviors, like addictions, the consequences can be severe or downright tragic. Why do they do this? Researchers at the University of New South Wales (UNSW) in Sydney, Australia, suggest that the core issue is that such people don't seem able to make a causal connection between their choices/behavior and the bad outcome, according to a new paper published in the journal Nature Communications Psychology. Nor are they able to integrate new knowledge into their decision-making process effectively to get better results. The results could lead to the development of new intervention strategies for gambling, drug, and alcohol addictions. In 2023, UNSW neuroscientist Philip Jean-Richard Dit Bressel and colleagues designed an experimental video game to explore the issue of why certain people keep making the same bad choices despite suffering some form of punishment as a result. Participants played the interactive online game by clicking on one of two planets to "trade" with them; choosing the correct planet resulted in earning points. For each click in two three-minute rounds, there was a 50 percent chance of choosing the correct planet and being rewarded with points. Then the researchers introduced a new element: clicking on one of the two planets would result in a pirate spaceship attacking 20 percent of the time and "stealing" one-fifth of a player's points. Selecting the other planet would result in a neutral spaceship 20 percent of the time, which did not attack or steal points. The result was a very distinct split between those who figured out the game and stopped trading with the planet that produced the pirate spaceship, and those who did not. None of the participants enjoyed losing points to the attacking space pirates, but the researchers found that those who didn't change their playing strategy just couldn't make the connection between their behavior and the negative outcome.