Quake II runs on WHAMM, Microsoft's experimental AI for real-time gaming
Published on: 2025-05-12 03:02:00
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In a nutshell: Microsoft has demonstrated Quake II running on a generative AI model for real-time gaming called WHAMM. While the game has full controller support, it predictably runs at very low frame rates. Microsoft says the demo showcases the model's potential rather than presenting a finished gaming product.
Microsoft's World and Human Action MaskGIT Model, or WHAMM, builds on its earlier WHAM-1.6B version launched in February. Unlike its predecessor, this iteration introduces faster visual output using a MaskGIT-style architecture that generates image tokens in parallel. Moving away from the autoregressive method, which predicted tokens sequentially, WHAMM reduces latency and enables real-time image generation – an essential step toward smoother gameplay interactions.
The model's training process also reflects substantial advancements. While WHAM-1.6B required seven years of gamepla
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