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Scaffold Level Editor

Published on: 2025-09-13 04:00:58

šŸ—ļø Scaffold Level Editor On the latest Nightshift Galaxy weekly dev stream I demonstrated the specialized level editting tool I’m building inside the Unreal Level Editor that I’m calling Scaffold. I gave an impromptu introduction to my motivations and inspirations live, but on reflection the topic deserves a written deep-dive. In designing tools I’m guided by three high-level goals: Productivity . As a solo-developer, I need to automate as much of my workflow as possible, to ensure that I focus on places where my specific skill-set adds value, and avoid labor-intensive tasks that aren’t core to gameplay. . As a solo-developer, I need to automate as much of my workflow as possible, to ensure that I focus on places where my specific skill-set adds value, and avoid labor-intensive tasks that aren’t core to gameplay. Individuality . A risk of using a generic game engine, like Unreal or Unity, and common marketplace assets is producing a generic game. By developing unique systems, I ca ... Read full article.