Scaffold Level Editor
Published on: 2025-09-13 04:00:58
šļø Scaffold Level Editor
On the latest Nightshift Galaxy weekly dev stream I demonstrated the specialized level editting tool Iām building inside the Unreal Level Editor that Iām calling Scaffold.
I gave an impromptu introduction to my motivations and inspirations live, but on reflection the topic deserves a written deep-dive.
In designing tools Iām guided by three high-level goals:
Productivity . As a solo-developer, I need to automate as much of my workflow as possible, to ensure that I focus on places where my specific skill-set adds value, and avoid labor-intensive tasks that arenāt core to gameplay.
. As a solo-developer, I need to automate as much of my workflow as possible, to ensure that I focus on places where my specific skill-set adds value, and avoid labor-intensive tasks that arenāt core to gameplay. Individuality . A risk of using a generic game engine, like Unreal or Unity, and common marketplace assets is producing a generic game. By developing unique systems, I ca
... Read full article.