Chroma, Ubisoft's internal tool used to simulate color-blindness, open sourced
Published on: 2025-04-27 20:04:26
Chroma
Chroma helps in simulating different types of color blindness occurring in society.
Main purpose of this is to simulate 3 major Color Blindness types Protanopia, Deuteranopia and Tritanopia for our different games and aid accessibility team in performing various complex testing.
Following are key features:
Color Simulation on single monitor. This solution works on top of game and can be maximized as per requirement.
Work on all games. No dependency on any specific game or engine.
High performance. Able to simulation live gameplay upto 60 FPS.
Accurate results.
Simulation of all type of color blind forms.
Only available solution which capture screen live gameplay screen and simulate.
Easy screenshot to log error.
Easy and configurable UI.
For more details look into userguide here.
Known Issue During CMake Process
If you encounter the following error while running CMake without Visual Studio 2022:
error C2039: 'wait_for': is not a member of 'winrt::impl'
This issue
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