Ubisoft Chroma helps developers simulate color blindness across all game engines
Published on: 2025-04-24 22:08:00
Something to look forward to: People with color blindness have varying degrees of difficulty seeing or distinguishing certain colors. Gamers affected by color blindness often rely on specific accessibility options to fully enjoy their on-screen experience. Ubisoft's latest release, however, could significantly improve their experience – not just in one game, but across a broader range of titles.
Ubisoft recently introduced Chroma, an open-source tool designed to simulate various types of color blindness. According to the French publisher, around 300 million people worldwide are affected by color vision deficiency – many of whom are gamers who spend significant time engaging with rich and vibrant digital environments.
With Chroma, developers can simulate the three main types of color blindness: Protanopia, Deuteranopia, and Tritanopia. Ubisoft has already used the tool internally across several game projects, supporting its accessibility team during complex testing scenarios. Notably,
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