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A simple pixel physics simulator in Rust using Macroquad

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Sbixel

Sbixel is a very simple pixel physics simulator I made to learn Rust.

It uses macroquad for drawing — and I was pleasantly surprised by how simple and awesome it is!

Quick demo (click for youtube link):

⚠️ This project is very basilar and doesn't have much ambition to go anywhere — it's mainly a learning sandbox.

How It Works

The simulation uses a "sector" system to reduce unnecessary processing by only simulating active areas of pixels.

All settings related to simulation and performance can be found in src/def.rs .

TODO List (aka: probably won't do soon 😅)

That said, here's the current (loose) roadmap. If anyone wants to contribute, I’d be happy to give my support:

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