Sbixel
Sbixel is a very simple pixel physics simulator I made to learn Rust.
It uses macroquad for drawing — and I was pleasantly surprised by how simple and awesome it is!
Quick demo (click for youtube link):
⚠️ This project is very basilar and doesn't have much ambition to go anywhere — it's mainly a learning sandbox.
How It Works
The simulation uses a "sector" system to reduce unnecessary processing by only simulating active areas of pixels.
All settings related to simulation and performance can be found in src/def.rs .
TODO List (aka: probably won't do soon 😅)
That said, here's the current (loose) roadmap. If anyone wants to contribute, I’d be happy to give my support:
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