Sbixel Sbixel is a very simple pixel physics simulator I made to learn Rust. It uses macroquad for drawing — and I was pleasantly surprised by how simple and awesome it is! Quick demo (click for youtube link): ⚠️ This project is very basilar and doesn't have much ambition to go anywhere — it's mainly a learning sandbox. How It Works The simulation uses a "sector" system to reduce unnecessary processing by only simulating active areas of pixels. All settings related to simulation and performance can be found in src/def.rs . TODO List (aka: probably won't do soon 😅) That said, here's the current (loose) roadmap. If anyone wants to contribute, I’d be happy to give my support: 🧪 Upgrade water simulation 🌊 Improve sand/water interaction 🖼️ Render pixels only in active sectors instead of rewriting the whole window every frame instead of rewriting the whole window every frame 🧠 Refactor pixel_already_processed logic — it's very trivial and causes potential bugs logic — it's very trivial and causes potential bugs 💨 Add gas simulation 🧱 Add static objects Getting Started Make sure you have Rust installed. Then, run the project with (for performance go --release): cargo run Feel free to explore, break things, and maybe even improve the code 😊