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VR Design Unpacked: The secret to Beat Saber's fun

Published on: 2025-07-27 05:16:38

Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design element can be used to make great VR games that have nothing to do with music or rhythm. Editor’s Note: It’s hard to believe Beat Saber was first released in Early Access seven years ago today. From day one, it was clear the game was something special, but even so we couldn’t have predicted it would become one of VR’s best-selling games of all time—a title it still holds all these years later. In celebration of the game’s lasting legacy we’re re-publishing our episode of Inside XR Design which explores the secret to Beat Saber’s fun, and how it can be applied to VR games which have nothing to do with music. You can find the complete video below, or continue reading for an adapted text version. More Than Music Welcome back to another episode of Inside XR Design. Now listen, I’m going to say something that doesn’t seem to make any ... Read full article.