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MTerrain: Optimized terrain system and editor for Godot

Published on: 2025-07-24 07:26:21

Godot M Terrain MTerrain is an optimized terrain system/editor for Godot Engine. Features Terrain that uses an octree based LOD system for terrain sizes as big as 16km x 16km Terrain shader with support for splatmapping, bitwise, and index mapping Navigation integration with Godot's navigation system Grass system with collision for things like trees, grass, rocks, etc Path system based on bezier curves with mesh deformation for roads, rivers, etc. Octree system for optimized control of LOD allowing for large number of objects in the world Editor tools for Terrain sculpting, Grass painting, Navigation painting, Path editing, and importing/exporting heightmaps and splatmaps Getting Started To use this plugin you will need to learn some concepts - this terrain plugin will not work out of the box. Please read the wiki Or watch this video will be helpful: https://www.youtube.com/watch?v=PcAkWClET4U This video shows how to use use height brushes to sculpt the terrain: https://ww ... Read full article.