MTerrain: Optimized terrain system and editor for Godot
Published on: 2025-07-24 07:26:21
Godot M Terrain
MTerrain is an optimized terrain system/editor for Godot Engine.
Features
Terrain that uses an octree based LOD system for terrain sizes as big as 16km x 16km
Terrain shader with support for splatmapping, bitwise, and index mapping
Navigation integration with Godot's navigation system
Grass system with collision for things like trees, grass, rocks, etc
Path system based on bezier curves with mesh deformation for roads, rivers, etc.
Octree system for optimized control of LOD allowing for large number of objects in the world
Editor tools for Terrain sculpting, Grass painting, Navigation painting, Path editing, and importing/exporting heightmaps and splatmaps
Getting Started
To use this plugin you will need to learn some concepts - this terrain plugin will not work out of the box. Please read the wiki
Or watch this video will be helpful: https://www.youtube.com/watch?v=PcAkWClET4U
This video shows how to use use height brushes to sculpt the terrain: https://ww
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