Tech News
← Back to articles

Shinobi: Art of Vengeance Is a Sleek, Brutal Return to 2D Ninja Action

read original related products more articles

The game industry has seemingly made 2025 the "year of the ninja" with the release of Assassin's Creed: Shadows and Ninja Gaiden: Ragebound earlier in the year, as well as the upcoming Ghost of Yotei and Ninja Gaiden 4. Amid all these high-profile ninja releases, Sega's iconic Shinobi franchise returns with what could be its best game in the series.

Dormant for more than a decade, Shinobi: Art of Vengeance ($30) does everything right when it comes to reviving the beloved franchise. It has a stunning visual style, new abilities, bigger levels, tough bosses and callbacks to older games as a treat for longtime fans.

In Shinobi, players take the role of the series' hero Joe Musashi. The ninja was living in a seemingly peaceful village until it was destroyed by the evil ENE Corporation led by the tyrant Lord Ruse. Joe will exact his revenge on the military organization -- which, naturally, is out to conquer the globe -- as he uncovers the vast amount of horrors and destruction it's responsible for.

If that sounds like a plot typical of '80s or '90s action movies and games, well, it is. There are some interesting storyline beats that occur throughout the game, which play out mainly in dialogue exchanges and a few beautiful cutscenes. Still, the story of this Shinobi game comes down to revenge, and that's never a bad motivation for a ninja game.

Shinobi: Art of Vengeance oozes style. Sega

The art of sight and sound

What struck me about the visuals of this particular Shinobi game is the smoothness of the animation. Developer Lizardcube did a tremendous job of making a 2D game look like it could be an anime without replicating an anime style similar to Guilty Gear Strive or Marvel Tokon: Fighting Souls. The animation of the characters is so good-looking that it almost feels unreal.

The presentation for Shinobi, in general, is just spot on. This is one of those instances where you can tell the developer was trying to replicate the look, sound and feel of an older game -- from graphics to animations to even the way enemies and bosses move -- to feel just like it did when older gamers like me experienced those early Shinobi games for the first time.

Playing Shinobi III at home on a Genesis (or Mega Drive outside of the US) and all the details in Joe's movements and the electronic rock soundtrack were blowing our minds when we were 10 years old. Decades later, Art of Vengeance is doing the same to me.

Who put a Metroidvania in my Shinobi game?

... continue reading