Bad Apple but it's played inside Super Mario Bros
Happy ACEVideos day! Last year, I submitted an unoptimized (almost working) TAS of Super Mario Bros. that demonstrates executing arbitrary code. Due to emulator inaccuracies with “Open Bus”, the run did not sync on console. One pull request and a year later, I’ll be executing a larger payload inside Super Mario Bros. which syncs on console! (Thank you Alyosha for verifying this!) This tool assisted demonstration uses pretty much everything I know about the NES. Enjoy! (This link is for the ab