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Consider using Zstandard and/or LZ4 instead of Deflate

One of the issues we have with .PNG is slow read/write times. There are now new lossless open source codecs without patent concerns, such as Zstandard (maintained by Facebook) or LZ4: https://facebook.github.io/zstd/ https://github.com/lz4/lz4 Zstandard is used by the new Khronos KTX2 GPU texture format specification. I propose that it be added as an option to a future version of .PNG. The possible speedups are quite significant, and for users that read and write a lot of .PNG's as part of th

I designed my own fast game streaming video codec – PyroWave

Streaming gameplay from one machine to another over a network is a reasonably popular use case these days. These use cases demand very, very low latency. Every millisecond counts here. We need to: Send controller input from machine A to B over network B renders a frame on the GPU B encodes the frame into a bitstream B sends the result over a network to A A decodes the bitstream A displays image on screen Dopamine is released in target brain Every step in this chain adds latency and we wa

Topics: 32 bit codecs rate video

I designed my own fast game streaming video codec

Streaming gameplay from one machine to another over a network is a reasonably popular use case these days. These use cases demand very, very low latency. Every millisecond counts here. We need to: Send controller input from machine A to B over network B renders a frame on the GPU B encodes the frame into a bitstream B sends the result over a network to A A decodes the bitstream A displays image on screen Dopamine is released in target brain Every step in this chain adds latency and we wa

Topics: 32 bit codecs rate video