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Automate compile_flags for C/C++ projects on the Zig build system

When using Zig’s build system for C/C++ projects, editors struggle to find include paths and provide proper code intelligence. compile_flagz solves this by automatically generating compile_flags.txt from your build.zig configuration. The Problem Recently I’ve been working on ROLLER, a decompilation project for the 1995 game, Fatal Racing (or Whiplash in NA). The game (known internally as Roller), is an early 3D game written in C with a bespoke engine. It also happens to be one of my favourite