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Debounce

Debouncing, in the context of programming, means to discard operations that occur too close together during a specific interval, and consolidate them into a single invocation. Debouncing is very similar to throttling. The key difference is that throttling enforces limits on continuous operations, while debouncing waits for invocations to stop for a specific time to consolidate many noisy invocations into one single invocation. A typical use case of debouncing is when responding to user input.