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On starting The Mix and finding diverse funding sources for indies | Justin Woodward

Justin Woodward started out as one of the small cogs in the big wheel of the game industry. He studied game art and design in college. Then he got a job at a triple-A game company as a 3D background artist. But he decided he would rather be a game designer instead of being one among many 3D artists. He started his own graphic design studio, doing tasks like logo design that could connect him with entrepreneurs. He learned how to fund projects and create businesses. He went on to create an indie

The pleasure of transforming sand to water in Sword of the Sea | Matt Nava interview

From the first moment I played Sword of the Sea at the Summer Game Fest Play Days, I knew that it was like the game Journey, which led down from that wonderful game created years ago to the moment when I was playing the latest game from Matt Nava’s game studio, Giant Squid. I played the beginning of the game. You start out as a nameless character in the sand. You start surfing through the sand, sort of like a snowboarder in SSX. Except you’re not riding on a snowboard. You ride on a sword, glid

How Mixtape reminds us that your mixtapes were your life | Johnny Galvatron interview

It took Johnny Galvatron and his small team of neophytes six years to make The Artful Escape, a musical narrative game that debuted in 2021. With Mixtape, the team has been working on it for about two years. Annapurna Interactive published the game from Galvatron, a former star from the Australian band The Galvatrons, even though it focused on a somewhat cursed genre of music games. It did well enough for Annapurna, despite its recent troubles, to publish Galvatron’s second game. With Mixtape,