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We rewrote the Ghostty GTK application

August 14, 2025 We just completed rewriting the Ghostty GTK application fully embracing the GObject type system from Zig and also verifying with Valgrind every step of the way. The result is a more feature rich, stable, and maintainable Ghostty on Linux and BSD. There are multiple interesting, technical topics from this process, but I want to focus in on two (1) interfacing with the GObject type system from Zig and (2) verifying a GTK application with Valgrind and reflecting on the memory issu

We Rewrote the Ghostty GTK Application

August 14, 2025 We just completed rewriting the Ghostty GTK application fully embracing the GObject type system from Zig and also verifying with Valgrind every step of the way. The result is a more feature rich, stable, and maintainable Ghostty on Linux and BSD. There are multiple interesting, technical topics from this process, but I want to focus in on two (1) interfacing with the GObject type system from Zig and (2) verifying a GTK application with Valgrind and reflecting on the memory issu

Animated Cursors

Tattoy now supports animated cursors. It uses the same format as Ghostty, therefore rendering the cursor using custom shaders. Here are some popular Ghostty cursors, that you can use out-of-the-box with Tattoy. Even though Tattoy supports Ghostty cursors its rendering is quite different. Ghostty renders the cursor using actual pixels whereas Tattoy renders using UTF8 text-based "pixels", namely "▀" and "▄". This means that Tattoy cursors sometimes miss out on the subtleties of Ghostty cursors,