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Wild performance tricks

Last week I had the pleasure of attending RustForge in Wellington, New Zealand. I gave a talk titled “Wild performance tricks”. You can watch a recording of my talk. If you’d prefer to read rather than watch, the rest of this post will cover more or less the same material. The talk shows some linker benchmarks, which I’ll skip here and focus instead on the optimisations, which I think are the more interesting part of the talk. The tricks here are a few of my favourites that I’ve used in the Wil

Blurry rendering of games on Mac

Problem I’ve submitted the issue described in this post to Apple as FB13375033. This issue has been open since September of 2023. If you game on a MacBook display – your game is probably rendering wrong unless you’ve adjusted your settings. If you’re a developer building a full screen game in AppKit (or Catalyst) – Apple’s APIs have some issues you need to be aware of. When most games start – they ask the system what resolutions are available for the current display and pick the best one. A M

Your Mac Game Is Probably Rendering Blurry

Problem I’ve submitted the issue described in this post to Apple as FB13375033. This issue has been open since September of 2023. If you game on a MacBook display – your game is probably rendering wrong unless you’ve adjusted your settings. If you’re a developer building a full screen game in AppKit (or Catalyst) – Apple’s APIs have some issues you need to be aware of. When most games start – they ask the system what resolutions are available for the current display and pick the best one. A M