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Show HN: Making a cross-platform game in Go using WebRTC Datachannels

(The following was adapted from a talk I gave at DWeb Weekend 2025 at the Internet Archive in San Francisco on August 17, 2025) Simplifying WebRTC Datachannels for Games First of all, to get some stuff out of the way, instead of using the “super complicated” WebRTC datachannels, why don’t we use something simpler? Why Not Use Websockets? Too slow : Most games use UDP with a reliability layer on top. : Most games use UDP with a reliability layer on top. Suitable for turn-based games : Fine f