ZOZO's Contact Solver π«Ά
A contact solver for physics-based simulations involving π shells, πͺ΅ solids and πͺ’ rods. All made by ZOZO.
β¨ Highlights
πͺ Robust : Contact resolutions are completely penetration-free. No snagging intersections.
: Contact resolutions are completely penetration-free. No snagging intersections. β² Scalable : An extreme case includes beyond 150M contacts. Not just one million.
: An extreme case includes beyond 150M contacts. Not just one million. π² Cache Efficient : All on the GPU runs in single precision. No double precision.
: All on the GPU runs in single precision. No double precision. π₯Ό Inextensible : Cloth never extends beyond very strict upper bounds, such as 1%.
: Cloth never extends beyond very strict upper bounds, such as 1%. π Physically Accurate : Our deformable solver is driven by the Finite Element Method.
: Our deformable solver is driven by the Finite Element Method. βοΈ Highly Stressed : We run GitHub Actions to run stress tests 10 times in a row.
: We run GitHub Actions to run stress tests 10 times in a row. π Massively Parallel : Both contact and elasticity solvers are run on the GPU.
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