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ZOZO's Contact Solver (for physics-based simulations)

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ZOZO's Contact Solver 🫢

A contact solver for physics-based simulations involving πŸ‘š shells, πŸͺ΅ solids and πŸͺ’ rods. All made by ZOZO.

✨ Highlights

πŸ’ͺ Robust : Contact resolutions are completely penetration-free. No snagging intersections.

: Contact resolutions are completely penetration-free. No snagging intersections. ⏲ Scalable : An extreme case includes beyond 150M contacts. Not just one million.

: An extreme case includes beyond 150M contacts. Not just one million. 🚲 Cache Efficient : All on the GPU runs in single precision. No double precision.

: All on the GPU runs in single precision. No double precision. πŸ₯Ό Inextensible : Cloth never extends beyond very strict upper bounds, such as 1%.

: Cloth never extends beyond very strict upper bounds, such as 1%. πŸ“ Physically Accurate : Our deformable solver is driven by the Finite Element Method.

: Our deformable solver is driven by the Finite Element Method. βš”οΈ Highly Stressed : We run GitHub Actions to run stress tests 10 times in a row.

: We run GitHub Actions to run stress tests 10 times in a row. πŸš€ Massively Parallel : Both contact and elasticity solvers are run on the GPU.

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