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ZOZO's Contact Solver for physics-based simulations

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ZOZO's Contact Solver 🫶

A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods. All made by ZOZO.

✨ Highlights

💪 Robust : Contact resolutions are completely penetration-free. No snagging intersections.

: Contact resolutions are completely penetration-free. No snagging intersections. ⏲ Scalable : An extreme case includes beyond 150M contacts. Not just one million.

: An extreme case includes beyond 150M contacts. Not just one million. 🚲 Cache Efficient : All on the GPU runs in single precision. No double precision.

: All on the GPU runs in single precision. No double precision. 🥼 Inextensible : Cloth never extends beyond very strict upper bounds, such as 1%.

: Cloth never extends beyond very strict upper bounds, such as 1%. 📐 Physically Accurate : Our deformable solver is driven by the Finite Element Method.

: Our deformable solver is driven by the Finite Element Method. ⚔️ Highly Stressed : We run GitHub Actions to run stress tests 10 times in a row.

: We run GitHub Actions to run stress tests 10 times in a row. 🚀 Massively Parallel : Both contact and elasticity solvers are run on the GPU.

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