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How Sonic Rumble Spins Away From Mario Party With Its Own Multiplayer Style

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For decades now, the Mario Party franchise has dominated the niche of the best multiplayer party games you can play with friends on your couch -- or now, online. Despite challenges from games like Fuzion Frenzy, Super Monkey Ball, Rayman Raving Rabbids and more, none have stolen Nintendo's crown.

But now, Sega is making a play for the casual party game space with Sonic Rumble, a new title featuring the company's iconic hedgehog and his friends. The free-to-play game is now available on PC, as well as on mobile for iOS and Android phones, allowing up to 32 players to join in on matches.

Sega's hedgehog mascot is no stranger to party games, but entries like Sonic Shuffle on Dreamcast and Sega Superstars on the PlayStation 2 came out decades ago. For the publisher's newest take on Sonic multiplayer, Sonic Rumble producer Takashi Iizuka answered questions over email, from adapting Sonic's "gotta go fast" action to party multiplayer and whether other iconic Sega stars will make cameo appearances.

Q: There are some party games that have cemented the genre, like Mario Party. Aside from a cast of Sonic characters, how does Sonic Rumble distinguish itself from other party games?

Iizuka: While many other party games have their charm, our vision for Sonic Rumble was to combine the speed of classic arcade games with the competitive, high-stakes energy of a battle royale game. We call this mix an "Arcade Royale."

Each stage is designed to keep the mayhem on full blast, whether players are dashing through obstacle courses or scrambling to collect rings before time runs out. What really sets Sonic Rumble apart is how it blends approachability with intensity. We wanted it to be easy for anyone to jump in and play, while still maintaining the intensity that fans have come to know and love from the Sonic franchise.

With the live service aspect of Sonic Rumble, we plan to consistently introduce new elements, from surprising collaborations to limited-time events, keeping the game fresh and fun for years to come.

When designing Sonic Rumble, what guidelines did the team/studio abide by to ensure it feels like a Sonic game?

Iizuka: We wanted to create a game that both new and longtime fans would love, and that could be played on the go or at home on their PC.

Sonic Rumble needed to embody what makes Sonic special, not just through the characters, but through the gameplay itself. That meant focusing on movement, momentum and control of the characters within the environment, so even in this new multiplayer format, gameplay still feels authentic to the Sonic experience. We also wanted to ensure that Toy World itself captured that Sonic spirit, with bright arenas, upbeat music and plenty of personality. Even if Sonic Rumble is an entirely new kind of Sonic game, players will instantly recognize the spirit and rhythm of the franchise in every match and mode.

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