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Metroid Prime 4 excels when it’s actually being Metroid

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When Metroid Prime 4: Beyond is good, it’s good. The latest in Nintendo’s sci-fi exploration franchise, and the first since Metroid Dread in 2021, Beyond captures the moody sense of isolation and discovery that has been so core to Metroid since it debuted in 1986. Those quiet moments truly make you feel all alone on a harsh alien planet, punctuated by intense action set pieces and some incredible boss fights. At its peak, the game is among the best in the series. The problem is that Nintendo added a whole bunch of stuff on top of that — including chatty companion characters and a boring, empty hub world — which gets in the way.

Despite the 4 in the title, Beyond is a largely standalone experience. The latest in bounty hunter Samus Aran’s many adventures starts in the midst of a war with some space pirates, before she finds herself mysteriously transported to a faraway world. The planet is typical Metroid stuff: Once home to an advanced civilization, it’s now covered with ancient technology lying in slumber, and all kinds of dangerous creatures. Early on Samus learns that the only way to get home is to find a series of “transporter keys” and take them to a giant tower. Oh, and the dead alien race, which look like talking axolotls, view her as a chosen one meant to fix the mistakes that led to their downfall, which expands her quest even further.

Got any burning Metroid Prime 4 questions? Join me and Verge games reporter Ash Parrish for a subscriber-exclusive AMA on December 3rd at 1PM ET. We won’t get into story spoilers for the long-gestating game, but we can tell you if mouse controls are any good.

Doing all of this involves the standard Metroid formula. You start out with only a few abilities — a gun and the ability to turn into a little ball — and steadily gain new ones, which let you further explore. The joy in a Metroid game comes from unraveling its intricately designed levels, spaces full of secrets and connections between them that usually only become apparent once you have the right ability or knowledge. You’ll regularly see doors that can only be opened with a weapon you don’t have yet, or ledges too high to reach with your current abilities.

Image: Nintendo

Rather than mess with what works, Beyond just does it really well. The levels both challenge your brain and are absolutely dripping with atmosphere. Sometimes that comes in the form of small details, like scurrying alien bugs or packs of wolves that watch your every movement. Other times, it’s more elaborate. In one abandoned factory level, you wander through eerie hallways filled with powered-down security bots. It’s very unsettling, and later, after you solve some complex technical challenges to get things up and running, the mood shifts completely as the bots come to life and attack you. Beyond has an excellent balance between solo exploration and action, with a handful of large-scale battles, including some white-knuckle boss fights. It also adds a few new tools to Samus’ arsenal with psychic powers that let her manipulate certain objects and slow down time to bend shots around obstacles.

If that’s exactly what Beyond was, it would be a brilliant game, and a welcome addition to the Metroid canon, one that was worth the near decadelong wait from announcement to launch. Unfortunately, Nintendo also decided to add some new and very un-Metroid elements to the game that dampen the experience.

First up are the new companion characters. It’s not like Samus has always worked solo — she previously had an AI guide in Metroid Fusion, for instance — but here the other characters are much more involved. Over the course of the game you’ll discover a handful of soldiers who were similarly transported to the planet, and you’ll spend much of the game working alongside them to get home.

This has a big impact on the game: While the story is usually background material in Metroid, where you can dig in as much or as little as you like, here it’s much more present because Samus isn’t alone. She’s still a silent protagonist, but her new crew — each of whom is a generic sci-fi archetype, ranging from nerdy gearhead to gruff sergeant — can be pretty chatty. This is mostly relegated to cutscenes in which people are constantly risking their life for Samus, though they’ll regularly chime in over the radio to provide hints as well. The dialogue doesn’t overwhelm the experience, but it also doesn’t add much to it; the characters are so forgettable that I found myself tuning them out.

Image: Nintendo

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