Swedish company Flow Neuroscience has launched a prescription-only wearable device in the US designed to treat depression through daily brain stimulation at home. Worn on the forehead for 30 minutes a day and paired with a companion app, the headset delivers low-intensity electrical current to the brain's left frontal lobe, an area linked to mood regulation. The device received FDA approval in December and joins a growing category of consumer neurotech products that read or stimulate brain activity.
Valve has begun taking reservations for its Steam Frame VR headset, which runs Linux-based SteamOS on an ARM chip. The device starts at $1,059 for the 256GB model and $1,299 for 1TB, with every order including a free copy of Half-Life: Alyx. Reservations close Sept. 17 at 10 a.m. PT, after which customers will be randomly assigned a place in the purchase queue.
US Health Secretary Robert F. Kennedy Jr. is set to give a keynote speech at a sold-out Washington, DC conference hosted by Children's Health Defense, the anti-vaccine group he formerly led. He'll share the stage with Andrew Wakefield, the discredited researcher who lost his medical license after publishing a fraudulent study falsely linking the MMR vaccine to autism.
Valve has begun taking reservations for its Steam Frame VR headset, nearly a year after first unveiling it and three months after launching the Steam Machine. Engineers Pierre-Loup Griffais and Jeff Leinbaugh told Tom's Hardware that the project began right after the Index shipped, aiming to make VR lighter, more comfortable, and easier to use through wireless streaming rather than chasing raw performance at any cost. The device arrives during a period of sharply rising memory and storage costs, which Valve says influenced its pricing.
Valve has opened reservations for its standalone Steam Frame VR headset, priced at $1,059 for 256GB storage or $1,299 for 1TB, with sign-ups closing September 17 and invitations sent starting September 18. Every unit includes two controllers, a 6GHz wireless adapter, and a native Arm64 rebuild of Half-Life: Alyx that runs directly on the device.
Valve has released its new Steam Frame virtual reality headset, a lightweight, technically advanced device that can stream games from a PC or run them independently. It comes in two versions: 256GB storage for £889 and 1TB storage for £1,089.
Valve has released the Steam Frame, a standalone VR headset built specifically for playing games rather than serving as a multipurpose productivity or mixed-reality device. Early reviews suggest the device leans into a lighter, more playful approach to virtual reality rather than chasing the enterprise and work-focused ambitions of rivals like Apple's Vision Pro.
Valve has revealed pricing for its upcoming Steam Frame VR headset, setting it at roughly the same cost as its newly announced Steam Machine console. The pricing reflects rising memory chip costs that have driven up hardware prices across the industry this year.
Valve has begun taking reservations for the Steam Frame, a standalone VR headset priced at $1,049, marking its first major hardware push into virtual reality since largely stepping back from the category years ago. Ars Technica's early hands-on testing found the device notably lightweight at 440 grams, about 15 percent lighter than the Meta Quest 3, thanks to a split design separating the battery pack from the lens housing.
Valve has revealed pricing for its Steam Frame VR headset: $1,059 for the 256GB model and $1,299 for the 1TB version, both including controllers and a version of Half-Life: Alyx rebuilt to run natively on the device. Optional accessories such as a charger, replacement gaskets, ergonomic straps, prescription lenses and an add-on RGB camera will also be sold separately.
Valve developers told the BBC and other outlets that the Steam Frame VR headset was meant to launch cheaper, but rising global RAM and storage costs forced its price up to $1,059. The company said it was too late in development to redesign the device with less memory, and it may be selling the headset near cost, similar to its Steam Machine console.
Most major phone makers, including Apple, Google and Samsung, have phased out the 3.5mm headphone jack in favor of USB-C for wired audio, charging and data transfer. Apple made the switch starting with the iPhone 7 in 2016, followed by Google in 2017 and Samsung in 2019, with Apple finally adopting USB-C for the iPhone 15 due to EU regulation. Sony remains an exception, still including a 3.5mm jack on its upcoming Xperia 1 VIII.