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Flow Neuroscience's at-home depression headset gets FDA clearance for US sale

Swedish company Flow Neuroscience has launched a prescription-only wearable device in the US designed to treat depression through daily brain stimulation at home. Worn on the forehead for 30 minutes a day and paired with a companion app, the headset delivers low-intensity electrical current to the brain's left frontal lobe, an area linked to mood regulation. The device received FDA approval in December and joins a growing category of consumer neurotech products that read or stimulate brain activity.

Valve opens reservations for Steam Frame VR headset, priced from $1,059

Valve has begun taking reservations for its Steam Frame VR headset, which runs Linux-based SteamOS on an ARM chip. The device starts at $1,059 for the 256GB model and $1,299 for 1TB, with every order including a free copy of Half-Life: Alyx. Reservations close Sept. 17 at 10 a.m. PT, after which customers will be randomly assigned a place in the purchase queue.

RFK Jr. to keynote Children's Health Defense conference with Andrew Wakefield

US Health Secretary Robert F. Kennedy Jr. is set to give a keynote speech at a sold-out Washington, DC conference hosted by Children's Health Defense, the anti-vaccine group he formerly led. He'll share the stage with Andrew Wakefield, the discredited researcher who lost his medical license after publishing a fraudulent study falsely linking the MMR vaccine to autism.

Valve opens Steam Frame VR pre-orders, starting at $1,059 amid chip price surge

Valve has begun taking reservations for its Steam Frame VR headset, nearly a year after first unveiling it and three months after launching the Steam Machine. Engineers Pierre-Loup Griffais and Jeff Leinbaugh told Tom's Hardware that the project began right after the Index shipped, aiming to make VR lighter, more comfortable, and easier to use through wireless streaming rather than chasing raw performance at any cost. The device arrives during a period of sharply rising memory and storage costs, which Valve says influenced its pricing.

Valve's Steam Frame VR headset launches focused purely on gaming

Valve has released the Steam Frame, a standalone VR headset built specifically for playing games rather than serving as a multipurpose productivity or mixed-reality device. Early reviews suggest the device leans into a lighter, more playful approach to virtual reality rather than chasing the enterprise and work-focused ambitions of rivals like Apple's Vision Pro.

Valve opens Steam Frame reservations at $1,049 for its return to standalone VR

Valve has begun taking reservations for the Steam Frame, a standalone VR headset priced at $1,049, marking its first major hardware push into virtual reality since largely stepping back from the category years ago. Ars Technica's early hands-on testing found the device notably lightweight at 440 grams, about 15 percent lighter than the Meta Quest 3, thanks to a split design separating the battery pack from the lens housing.

Valve prices Steam Frame VR headset from $1,059, bundles rebuilt Half-Life: Alyx

Valve has revealed pricing for its Steam Frame VR headset: $1,059 for the 256GB model and $1,299 for the 1TB version, both including controllers and a version of Half-Life: Alyx rebuilt to run natively on the device. Optional accessories such as a charger, replacement gaskets, ergonomic straps, prescription lenses and an add-on RGB camera will also be sold separately.

USB-C vs 3.5mm: How Audio Quality Compares After Phone Makers Dropped the Jack

Most major phone makers, including Apple, Google and Samsung, have phased out the 3.5mm headphone jack in favor of USB-C for wired audio, charging and data transfer. Apple made the switch starting with the iPhone 7 in 2016, followed by Google in 2017 and Samsung in 2019, with Apple finally adopting USB-C for the iPhone 15 due to EU regulation. Sony remains an exception, still including a 3.5mm jack on its upcoming Xperia 1 VIII.

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