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Apple limits new Texture and Grain photo controls to iPhone 18-series camera shots

Apple has clarified that its new Texture and Grain adjustments in Photographic Styles, introduced alongside the iPhone 18 lineup, can only be applied to photos captured with iPhone 18 Pro models and iPhone Duo's Ultra Wide, Main, and Center Stage cameras. Earlier press materials had implied broader availability on older devices like the iPhone 16 and iPhone Air, but Apple has since revised those statements to specify the narrower scope. A Reddit user confirmed the limitation, showing the controls only worked on an iPhone 16 Pro Max when editing sample photos taken with an iPhone 18 Pro.

505 Games engineer details GPU texture memory layout challenges in console porting

A developer working at 505 Games on porting a custom PC game engine to consoles published a technical blog post explaining the hidden complexity of converting texture data between platforms. Using a 1024x1024 BC7-compressed wood texture as an example, the post walks through concepts like block compression, texel ordering, mip levels, and texture tiling that must all be correctly handled together to avoid corrupted images.

Binomial LLC Explores Evolution Strategies for Fitting Neural and PBR Textures Without Backpropagation

A Binomial LLC engineer working on GPU texture interchange has published research fitting neural textures and physically based rendering material maps using evolution strategies (ES) instead of traditional backpropagation. The approach avoids gradient-based optimization typically used in neural texture compression and material fitting workflows.

Apple's First Foldable iPhone Duo Shown Hands-On Ahead of October Launch

Apple introduced the iPhone Duo, its debut foldable device, pairing a 7.6-inch inner Super Retina XDR display with a 5.4-inch outer screen. The inner panel uses a matte nano-texture coating that hides the fold crease and cuts glare, and reviewers noted a smooth hinge and a gradual blur animation when opening or closing the device. Pre-orders begin October 16, with a full launch on October 23 starting at $1,999 for 256GB.

SpaghettiPad brings native Metal-rendered Mario Kart 64 to iPhone

Developer Chris Sotraidis built SpaghettiPad, an iPhone app that runs a decompiled PC source port of Mario Kart 64 called SpaghettiKart using the Libultraship library, which reimplements the original N64 SDK for modern hardware. Unlike emulators such as Delta, this approach renders the game natively via Metal, supports Bluetooth controllers, and unlocks widescreen visuals, frame rates up to 120fps, and higher-resolution textures.

Apple Cuts Polishing Cloth Price to $9 With New Version

Apple has launched an updated version of its Polishing Cloth on its online store, with U.S. pricing dropping to $9 from the previous $19. It's still unclear whether the new cloth differs in size or material beyond the price change, but Apple says it remains a soft, nonabrasive cloth safe for all Apple displays, including nano-texture screens.

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