Workflow orchestration startup Temporal announced a $550M Series E funding round valuing the company at $12.55 billion. The round was co-led by Lightspeed, Wellington Management, Goldman Sachs Alternatives, and Tiger Global, with participation from T. Rowe Price, SV Angel, and returning backers including a16z, Sequoia, and Index. The company says the capital will help it support increasingly long-running AI agents and complex enterprise systems that require durable execution.
The Verge editor Sean Hollister, who spent three weeks beta-testing Valve's new Steam Frame headset, hosted a live subscriber Q&A answering questions about the device, its controllers, accessory kit and the Arcturus Vision Camera. He also confirmed the headset left no red mark on his face despite extended wear during a photoshoot.
Valve's new $1,059 Steam Frame VR headset ships with a native ARM64 version of Half-Life: Alyx, letting the 2020 PC VR game run standalone on the device's Snapdragon chip without needing a desktop PC. The port preserves mods and save files and, according to Valve, was made possible by combining the headset's eye-tracking-driven foveated rendering with 16GB of VRAM.
Valve has set official pricing for its Steam Frame headset, which plays flat and VR games locally or via streaming from a PC: $1,059 for the 256GB model and $1,299 for the 1TB version. Every unit ships with a copy of Half-Life: Alyx, now natively ported to run on the device. Buyers must first join a waitlist by September 17, with a lottery determining who gets early purchase access starting September 18.
The Verge's review details weeks of testing Valve's new $1,059-$1,299 Steam Frame, a wearable PC positioned as more than a VR headset—an attempt at a full spatial computing device for playing flat Steam games alongside VR titles. The reviewer praises its comfort and lightweight design but reports frequent crashes, disappearing controls and audio, and full power failures during use.
Shopping mall values climbed 13%, outpacing other commercial real estate categories according to recent data. The gain signals renewed investor confidence in retail properties that had struggled during years of e-commerce disruption and pandemic-era vacancies.
In a new opinion piece, Cohere co-founder Aidan Gomez argues that a small group of dominant Silicon Valley AI companies should not be allowed to single-handedly write the safety standards and competition rules governing artificial intelligence worldwide. He acknowledges AI carries real risks, citing Cohere's own work deploying systems in banks, telecoms and defense ministries, but insists the real debate is about who gets a seat at the table in shaping oversight, not whether oversight is needed.
Gaming handhelds like the Steam Deck and ROG Ally run full PC operating systems—SteamOS or Windows—so they suffer from the same software buildup issues as desktop computers. Periodically restarting these devices can resolve problems like game crashes, frame drops, lag, and audio glitches by clearing background processes and giving the system a fresh start. Valve itself lists restarting as an early troubleshooting step on its official Steam Deck support page.
Bulkhead's new tactical shooter Wardogs has surpassed one million copies sold on Steam, peaking at over 340,000 concurrent players on its launch day, thanks to a 100-player 'king of the hill' mode split across three squads. Meanwhile, Iron Gate's survival game Valheim has exited five years of early access with its 1.0 release, also launching on PS5 and Switch 2 with cross-platform play for up to 10 people.
Concerns about artificial intelligence's risks and disruptions are increasingly showing up outside of specialized tech and policy circles, reaching everyday American conversation. The shift suggests AI has moved from an industry-insider talking point to a broader cultural and political issue.
Mecka AI, a startup that pays people to record themselves performing everyday tasks to generate motion data for training humanoid robots, is close to finalizing a new funding round led by Sequoia Capital valuing the company at roughly $500 million. The deal comes just three months after Mecka raised $60 million in a round led by Framework Ventures, though the exact size of the new round remains unknown and terms could still change.
Developer FamBoy32-dev released LiveHaptics, a free app that routes a PC's system audio into the Steam Controller's rumble motors, letting hearing-impaired users feel movies, music and games as vibration patterns. The tool works on Windows and Linux, supports USB, Bluetooth and Valve's wireless receiver, and processes audio through a per-channel DSP chain before converting it into a haptic pulse stream.