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Analogue’s N64 clone is finally shipping, and there’s good news for pre-orders

TL;DR Analogue announced its N64 FPGA device is finally shipping in August. Released in pre-order in October 2024, the Analogue 3D faced nearly a year of delays. Pre-orders are not subject to additional tariff charges, with Analogue eating the cost. The Analogue 3D made huge waves when it was made available for pre-order in October 2024, promising to play classic N64 cartridges in full 4K over HDMI. The $250 pre-orders quickly sold out, and after nearly a year of waiting, Analogue has announc

Easy dynamic dispatch using GLIBC Hardware Capabilities

TL;DR With GLIBC 2.33+, you can build a shared library multiple times targeting various optimization levels, and the dynamic linker/loader will pick the highest version supported by the current CPU. For example, with the layout below, on a Ryzen 9 5900X, x86-64-v3/libfoo0.so would be loaded: In the meantime, ggml has extended its support for its own dynamic dispatch to arm64 and ppc64el , the lack of which originally motivated this work. The Debian package will soon switch to this. However, an

The Commodore 64 Is Back—and More Gamer-Fueled Than Ever With a Transparent RGB Case

The Commodore 64 deserves to have a happy ending it never got in life. You’ve likely seen at least one of those rounded beige rectangles sitting prone and forlorn in some office or forgotten attic. For those who loved their age-old home computer, the big blocky keyboard is back, and for $300 you can get what may be the most accurate recreation of the classic computer, no software emulation required. At least, it will be when the company manages to finalize the operating system and produce all th

Commodore 64 Ultimate

Honouring the past. Innovating the future. Without the distractions that stole it. Commodore has returned from a parallel timeline where tech stayed optimistic, inviting, and human. Where it served us, not enslaved us. We’re here to bring that feeling back - retro • futurism, transparent tech, digital detox, real innovation. ​​ Our first step is your first way out. The glowing, translucent Commodore® 64 computer isn't a software emulator - it's the first official Commodore 64 in over 30 y

Show HN: Integrated System for Enhancing VIC Output

ISEVIC - Integrated System for Enhancing VIC Output ISEVIC is an FPGA core for enabling digital video via HDMI on the C-64. It works by watching the bus on the cartridge port. It then translates those signals into a picture for display. It can run on multiple FPGA platforms including the Tang Nano 20K described here. Watch the first "teaser" video here: And then a more in-depth introductory video: Getting Started You'll need a Tang Nano 20K board with headers like this flashed with the prov

Topics: 20k 64 device nano tang

Snow - Classic Macintosh emulator

About Snow emulates classic (Motorola 680x0-based) Macintosh computers. It features a graphical user interface to operate the emulated machine and provides extensive debugging capabilities. The aim of this project is to emulate the Macintosh on a hardware-level as much as possible, as opposed to emulators that patch the ROM or intercept system calls. It currently emulates the Macintosh 128K, Macintosh 512K, Macintosh Plus, Macintosh SE, Macintosh Classic and Macintosh II. The emulator is writ

Games That Weren't: Preserving Cancelled and Unreleased Video Game History

Thanks to Sailor of Triad, a rare prototype of Alien 3 for the Commodore 64 has just been discovered recently. This was a demo that was seemingly produced for producer Joe Bonar to take a look at back in the day to see progress with the project. It is possible that it could have been also passed onto magazines for screenshots – which makes it a shame that it wasn’t included as a demo on the likes of Commodore Force or Format at the time. Continue reading →

Mario Kart 64 races onto PC with unofficial port, no emulation necessary

The big picture: Emulating the Nintendo 64 has always been a contentious topic. The release of UltraHLE was a landmark moment, offering a way to run commercial N64 games at playable frame rates on Windows 9x when the console was barely three years old. Today, the situation has improved dramatically, with more accurate emulation options and alternative ways to faithfully recreate Nintendo's gameplay magic on the PC. The Harbour Masters collective has once again achieved the impossible. The team

Topics: 64 kart mario nintendo pc

Occurences of swearing in the Linux kernel source code over time

Swearing Companies People Filesystems Love&Hate Blooeans 64bit archs Garbage Hacks *nix Custom Otherwise, you're stuck with If you enable Javascript, you can get nifty, interactive graphs!Otherwise, you're stuck with this old version that just shows an outdated, static png. How many times are words, names or functions found in the Linux kernel source code? Browse an example or write your own comma-separated list to find out! You can use * for wildcards, foo|bar for sums, and a word

Iconic icons to showcase your skills

## HTML <!-- Use div tag for good format and it will show them in one line, without div tag it will be displayed on multiple lines --> div style " display : flex ; gap : 2 px ; align-items : center ; " img src " https://iconic-api.onrender.com/dark/python " width " 64px " img src " https://iconic-api.onrender.com/dark/html " width " 64px " img src " https://iconic-api.onrender.com/dark/js " width " 64px " div

Topics: 64px api dark div iconic

How the Final Cartridge III Freezer Works

by Daniël Mantione Daniël contributed the commented disassembly of the FC3 freezer functionality to the reverse engineering effort at github.com/mist64/final_cartridge. Thanks to Eric Schlaepfer for his input on 6502 timing. Freezer cartridge theory One key reason why the Commodore 64 was so successful in the 80s was that it was able to do things it wasn’t designed for. Freezer cartridges, which allowed stopping any running program or game, applying cheat codes and resuming, or saving the com

RT64: N64 graphics renderer in emulators and native ports

RT64 RT64 is an N64 graphics renderer for playing games with enhancements in emulators and native ports. Work in Progress Emulator Support (Plugin) and Ray Tracing (RT) are not available in this repository yet. This repository has been made public to provide a working implementation to native ports that wish to use RT64 as their renderer. Development of these features is still ongoing and will be added to this repository when they're ready. Thank you for your patience! Features available