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gPTY brings a Godot and Rust-based terminal multiplexer with AI agent control API

A developer released gPTY, an open-source terminal multiplexer built on the Godot engine and Rust, featuring a resizable tiling grid for panes such as terminals, code viewers and file trees. It exposes a JSON-RPC/MCP interface and CLI so AI agents and scripts can spawn panes, send input, and read output programmatically instead of parsing terminal text. The tool also includes a regex-based 'concept engine' for routing captured output into other panes, plus persistence of sessions and workspaces via SQLite/JSON.

gPTY combines Godot and Rust to build an AI-controllable terminal multiplexer

gPTY is a new open-source project that pairs the Godot game engine with Rust to create a PTY-based terminal multiplexer featuring a resizable tiling grid for panes like terminals, code viewers, and file trees. It exposes a JSON-RPC/CLI/MCP control interface so AI agents and scripts can spawn panes, inject text, and read output programmatically instead of scraping terminal UIs. It also includes a regex-based 'concept engine' that captures and routes terminal output into other panes, plus persistence via SQLite/JSON for scrollback, settings, and workspaces.

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