Lessons from creating my first text adventure
It’s very easy to accidentally try to create too large a text adventure. My first attempt was way too ambitious, and would have taken months to finish. I still love the idea for that, but it had to go. I picked another idea that was much smaller in scope, but it, too, grew too ambitious. I restarted one more time, from an idea that was even more pared down, and I was actually able to finish that game. With the minimalistic scope it took maybe fifteen hours of active work to create most of the ga