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Rust tool for generating random fractals

Chaos Game Fractal Generator A simple command-line application written in Rust for generating fractals using the 'Chaos Game' algorithm. Table of Contents Algorithm Description This application generates fractals using the following simple, iterative algorithm: Define the $n$ vertices of a regular polygon Choose a random initial point within the polygon Select one of the polygon's vertices at random Move the current point a specific ratio, $r$ , of the distance towards the chosen vertex Rep

Show HN: CUDA Fractal Renderer

CUDA Fractal Renderer Quickly render fractals in CUDA Example Fractal (seed=7) Example Fractals (seeds=0..8) Setup Install CUDA (https://developer.nvidia.com/cuda-downloads) and uv (https://docs.astral.sh/uv/). Install dependencies and create the virtual environment: uv sync Usage uv run cuda_fractal_renderer The --seed argument can be used to generate a different fractal. The default seed is 0. The --grid-size argument can be used to generate a square grid of fractals in parallel. The