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Steam lets users access VR games now via SteamVR while Steam Frame pre-orders trickle out

Valve is rolling out its $1000 Steam Frame headset slowly through a lottery-based reservation system meant to curb scalping, similar to its earlier Steam Machine launch. In the meantime, gamers with existing VR hardware from Valve, HTC, Meta or other brands can already play VR titles on Steam using the SteamVR app, which connects headsets to the Steam launcher and unlocks features like SteamVR Home and dashboard settings.

Razer launches $100 Kraken V4 headset with Sensa HD haptic feedback for 100+ games

Razer has released the Kraken V4 X Sensa HD Haptics Edition, a wired USB headset priced at $100 that brings its haptic feedback technology to a mainstream price point for the first time. The headset supports over 100 PC titles, including Battlefield 6, the Silent Hill 2 remake, Marvel Rivals, and 007 First Light, translating in-game sounds into physical sensations through two modes: scripted Dynamic Haptics and background Audio-to-Haptics processing.

Flow Neuroscience's at-home depression headset gets FDA clearance for US sale

Swedish company Flow Neuroscience has launched a prescription-only wearable device in the US designed to treat depression through daily brain stimulation at home. Worn on the forehead for 30 minutes a day and paired with a companion app, the headset delivers low-intensity electrical current to the brain's left frontal lobe, an area linked to mood regulation. The device received FDA approval in December and joins a growing category of consumer neurotech products that read or stimulate brain activity.

Valve opens Steam Frame VR pre-orders, starting at $1,059 amid chip price surge

Valve has begun taking reservations for its Steam Frame VR headset, nearly a year after first unveiling it and three months after launching the Steam Machine. Engineers Pierre-Loup Griffais and Jeff Leinbaugh told Tom's Hardware that the project began right after the Index shipped, aiming to make VR lighter, more comfortable, and easier to use through wireless streaming rather than chasing raw performance at any cost. The device arrives during a period of sharply rising memory and storage costs, which Valve says influenced its pricing.

Valve's Steam Frame VR headset launches focused purely on gaming

Valve has released the Steam Frame, a standalone VR headset built specifically for playing games rather than serving as a multipurpose productivity or mixed-reality device. Early reviews suggest the device leans into a lighter, more playful approach to virtual reality rather than chasing the enterprise and work-focused ambitions of rivals like Apple's Vision Pro.

Valve opens Steam Frame reservations at $1,049 for its return to standalone VR

Valve has begun taking reservations for the Steam Frame, a standalone VR headset priced at $1,049, marking its first major hardware push into virtual reality since largely stepping back from the category years ago. Ars Technica's early hands-on testing found the device notably lightweight at 440 grams, about 15 percent lighter than the Meta Quest 3, thanks to a split design separating the battery pack from the lens housing.

Valve prices Steam Frame VR headset from $1,059, bundles rebuilt Half-Life: Alyx

Valve has revealed pricing for its Steam Frame VR headset: $1,059 for the 256GB model and $1,299 for the 1TB version, both including controllers and a version of Half-Life: Alyx rebuilt to run natively on the device. Optional accessories such as a charger, replacement gaskets, ergonomic straps, prescription lenses and an add-on RGB camera will also be sold separately.

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