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1.
Games at the press of a button: The Rip-O-Bot (1989) (news.ycombinator.com)
2.
Procrastination, productivity and inspiration: how research is like designing video games (feeds.nature.com)
3.
Playdate’s handheld changed how Duke University teaches game design (news.ycombinator.com)
4.
A Tiny Yellow Handheld Changed How Duke University Teaches Game Design (news.ycombinator.com)
5.
Game devs explain the tricks involved with letting you pause a game (news.ycombinator.com)
6.
The Case Against Gameplay Loops (news.ycombinator.com)
7.
‘Crimson Desert’ Is a Cat Dad Simulator (wired.com)
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