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Radium Music Editor

About Radium Radium is a music editor with a new type of interface. Compared to the piano roll interface, editing is quicker and more musical data fits on the screen . (Radium has a piano roll as well.) and . Compared to the tracker interface, note positions and effects can be edited graphically . Graphical editing provides more vertical space and gives a better visualization of musical data . (Everything can also be edited by text, like in a normal tracker, combining the best of two worlds.)

Radium – The Music Editor

About Radium Radium is a music editor with a new type of interface. Compared to the piano roll interface, editing is quicker and more musical data fits on the screen . (Radium has a piano roll as well.) and . Compared to the tracker interface, note positions and effects can be edited graphically . Graphical editing provides more vertical space and gives a better visualization of musical data . (Everything can also be edited by text, like in a normal tracker, combining the best of two worlds.)

Indie App Spotlight: ‘Sequel’ helps you keep track of your favorite movies and shows

Welcome to Indie App Spotlight. This is a weekly 9to5Mac series where we showcase the latest apps in the indie app world. If you’re a developer and would like your app featured, get in contact. Sequel is an all in one app that makes it easy to keep track of all of the movies, TV shows, books, games, and more that you’d like to follow. It packs an intuitive interface and a number of delightful features to make it the ultimate media manager for your iPhone or iPad. Top features For one, Sequel

Nothing Just Killed Its Phone's Flashy Glyph Interface. I Think the Replacement Is Better

Nothing just announced its long-awaited "first true flagship," the Nothing Phone 3, and killed off one of its most popular and unique phone features in the process. The flashing lights that crisscrossed the back of its previous phones, known as the Glyph Interface, is gone. In its place is something new -- a round black and white screen on the rear of the phone, adjacent to the cameras, which Nothing is calling the Glyph Matrix. With an interface of monochrome dots, the Matrix can show a range

From selfie mirror to Magic 8 Ball, here’s what you can do with the Nothing Phone 3’s Glyph Matrix

TL;DR The Nothing Phone 3 replaces Nothing’s signature Glyph Interface LED lights with a monochrome micro-LED display called Glyph Matrix. Glyph Matrix supports customizable notifications, app interactions, games, camera countdowns, and live indicators. The device features a dedicated Glyph Button to control these functions. There’s also a red indicator on the back that lights up when video recording. After weeks of teasing and hyping, Nothing has just launched the Nothing Phone 3. Not only

Nothing launches its most expensive flagship yet, Phone (3)

Nothing on Tuesday launched its newest flagship phone after a two-year gap. At an event in London, the company unveiled the Phone (3), which starts at $799 and aims to take on bigwigs like Samsung and Apple with its differentiated design and features targeting tech enthusiasts. Since releasing Phone (1) in 2022, the GV-backed startup has relied on a transparent design to make its phone stand out from others. The Phone (3) follows that same design language, but it introduces a stranger camera a

7 Best Streaming Devices for TVs (2025), Tested and Reviewed

Roku is our favorite streaming OS because it has just about every streaming app there is, and the setup is hassle-free. You don't have to be technologically savvy to figure it out. Roku also isn't made by one of the major tech companies. Even though it has moved to include home security in its lineup, the company survives on how well its streaming device platform performs. Chromecast used to eschew an interface altogether, but more recent versions have Google TV built in. Though casting is no l

Writing a basic Linux device driver when you know nothing about Linux drivers

A couple of months ago I bought the Nanoleaf Pegboard Desk Dock, the latest and greatest in USB-hub-with-RGB-LEDs-and-hooks-for-gadgets technology. This invention unfortunately only supports the real gamer operating systems of Windows and macOS, which necessitated the development of a Linux driver. Over the past few posts I’ve set up a Windows VM with USB passthrough, and attempted to reverse-engineer the official drivers, As I was doing that, I also thought I’d message the vendor and ask them

Transparent Ambition

Translucent user interfaces is a nightmare from which I am trying to awake. Aside from movie visual effect trickery, it started out in Mac OS X's Aqua, followed by Windows Vista's Aero, followed by (then) OS X's Vibrancy, followed by Windows 10's Acrylic. Over time, more and more of the user interface has become translucent similar to foggy/privacy-preserving sheets of glass. The unstated goal has always been to "look cool". The stated goal has always been to "give more pixels to your content"

Transparent Ambition: on translucent user interfaces

Translucent user interfaces is a nightmare from which I am trying to awake. Aside from movie visual effect trickery, it started out in Mac OS X's Aqua, followed by Windows Vista's Aero, followed by (then) OS X's Vibrancy, followed by Windows 10's Acrylic. Over time, more and more of the user interface has become translucent similar to foggy/privacy-preserving sheets of glass. The unstated goal has always been to "look cool". The stated goal has always been to "give more pixels to your content"

Public/protected/private is an unnecessary feature

public/protected/private is an unnecessary feature Regular code using this interface works great: Users can write generic code that works for any Vehicle, and use a Car with that code. The implementer of Car can restrict users to only ever use Car instances through the Vehicle interface, by only allowing construction of Car instances through, for example, a function make_car with return type Vehicle. But the interface doesn't work with inheritance: Users cannot write a generic class that can i

iOS 26 dramatically overhauls the Camera interface, here’s what’s new

With iOS 26, Apple is redesigning the Camera app to make it more streamlined and easier to use. Here’s what it looks like. Photos and videos front and center, with other options a swipe away After years of accumulating new modes, toggles, and gestures on its Camera app, Apple explained today that the updated interface aims to bring a clearer focus to its most commonly used functions. For this reason, the main camera screen will prioritize Photo and Video modes. Additional capture options (suc