Procedural Island Generation (III)
Resulting terrain elevation with multi-scale noise layers and mountain peaks This post continues from Part II, where we established the paint map foundation and mountain ridge system. Now we’ll add detailed noise layers, distance-based mountain peaks, and do blending to create the final terrain elevation. Paint Map (recap) Before applying noise layers, we start with the foundation established in Part I - the paint map that defines our base land/water distribution: The paint map from Part I -