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T-Mobile is bringing low-latency tech to 5G for the first time

is a news editor covering technology, gaming, and more. He joined The Verge in 2019 after nearly two years at Techmeme. Over the next few weeks, T-Mobile is expanding support for the L4S standard, which stands for “Low Latency, Low Loss, Scalable Throughput.” The technology helps high-priority internet packets move along with fewer delays, to make video calls and cloud games feel smoother and reduce annoying hitches. Users won’t need a special phone or plan to take advantage of the benefits fr

A 14kb page can load much faster than a 15kb page (2022)

Why your website should be under 14kB in size Why your website should be under 14kB in size Having a smaller website makes it load faster — that's not surprising. What is surprising is that a 14kB page can load much faster than a 15kB page — maybe 612ms faster — while the difference between a 15kB and a 16kB page is trivial. This is because of the TCP slow start algorithm. This article will cover what that is, how it works, and why you should care. But first we'll quickly go over some of the

Why your website should be under 14kB in size

Why your website should be under 14kB in size Why your website should be under 14kB in size Having a smaller website makes it load faster — that's not surprising. What is surprising is that a 14kB page can load much faster than a 15kB page — maybe 612ms faster — while the difference between a 15kB and a 16kB page is trivial. This is because of the TCP slow start algorithm. This article will cover what that is, how it works, and why you should care. But first we'll quickly go over some of the

Record DDoS pummels site with once-unimaginable 7.3Tbps of junk traffic

Large-scale attacks designed to bring down Internet services by sending them more traffic than they can process keep getting bigger, with the largest one yet, measured at 7.3 terabits per second, being reported Friday by Internet security and performance provider Cloudflare. The 7.3Tbps attack amounted to 37.4 terabytes of junk traffic that hit the target in just 45 seconds. That's an almost incomprehensible amount of data, equivalent to more than 9,300 full-length HD movies or 7,500 hours of H

Record DDoS pummels site with once-unimaginable 7.3Tbps of junk traffic

Large-scale attacks designed to bring down Internet services by sending them more traffic than they can process keep getting bigger, with the largest one yet, measured at 7.3 terabits per second, being reported Friday by Internet security and performance provider Cloudflare. The 7.3Tbps attack amounted to 37.4 terabytes of junk traffic that hit the target in just 45 seconds. That's an almost incomprehensible amount of data, equivalent to more than 9,300 full-length HD movies or 7,500 hours of H

Testing a Robust Netcode with Godot

Testing a Robust Netcode with Godot The biggest challenge I faced in developing Little Brats! was the online multiplayer part: synchronizing computers with sometimes consequent latency while maintaining the “fast-paced action game” aspect was far from simple. I'll tell you all about it! Lag compensation, prediction/reconciliation, etc. I'm not going to do a detailed tutorial on these points, as there are tons of them already, but to give you an idea of the principle: when a client computer pe

Locally hosting an internet-connected server

[Interface] PrivateKey = privkeyhere ListenPort = 51820 Address = localaddr/32 [Peer] Endpoint = VPS:51820 PublicKey = pubkeyhere AllowedIPs = VPS/0 [Interface] Address = vpswgaddr/32 SaveConfig = true ListenPort = 51820 PrivateKey = privkeyhere [Peer] PublicKey = pubkeyhere AllowedIPs = localaddr/32 321.985.520.309 867.420.696.005 iptables -t nat -A PREROUTING -p tcp -d 321.985.520.309 -j DNAT --to-destination 867.420.696.005 321.985.520.309 867.420.696.005 net.