Published on: 2025-06-11 13:43:00
Introduction We present RenderFormer, a neural rendering pipeline that directly renders an image from a triangle-based representation of a scene with full global illumination effects and that does not require per-scene training or fine-tuning. Mesh to Image, End to End Instead of taking a physics-centric approach to rendering, we formulate rendering as a sequence-to-sequence transformation where a sequence of tokens representing triangles with reflectance properties is converted to a sequence
Keywords: rendering representing sequence stage triangle
Find related items on AmazonPublished on: 2025-06-11 18:43:00
Introduction We present RenderFormer, a neural rendering pipeline that directly renders an image from a triangle-based representation of a scene with full global illumination effects and that does not require per-scene training or fine-tuning. Mesh to Image, End to End Instead of taking a physics-centric approach to rendering, we formulate rendering as a sequence-to-sequence transformation where a sequence of tokens representing triangles with reflectance properties is converted to a sequence
Keywords: rendering representing sequence stage triangle
Find related items on AmazonPublished on: 2025-07-14 12:34:57
One of the main objectives behind the REAC conference we (Steve, Stephanie, Natalya, Michael and I) organize now every year is to share the kind of "hard won" lessons on the craft of real-time rendering that are currently not possible to learn outside working in our industry for decades (and possibly, on many different projects and companies...).Gamedevs and Computer Graphics people are a great community, we do share a lot when it comes to how things are made, we are proud of pushing the state o
Keywords: content data engine rendering scale
Find related items on AmazonPublished on: 2025-08-22 00:43:00
Zorah is a large-scale Nvidia RTX neural rendering tech demo powered by Unreal Engine 5, designed to demonstrate the latest advancements in real-time rendering. Originally presented at CES 2025 and further refined for GDC, the demo is now publicly available as a 108 GB download. It highlights key innovations in geometry processing, lighting, character rendering, and neural shader technologies, and is intended for developers and researchers working with next-generation graphics pipelines. Note:
Keywords: neural real rendering rtx time
Find related items on AmazonPublished on: 2025-10-03 03:04:00
Forward-looking: Recent big game releases appear to confirm that ray tracing and path tracing are the future of graphics rendering. However, these techniques remain prohibitively computationally expensive. The next major update to Microsoft's DirectX API aims to address this and facilitate broader adoption of the technology. Microsoft's GDC presentation this week offered a glimpse into the future of DirectX ray tracing support. The company claims that DirectX Raytracing 1.2 could help developer
Keywords: neural path ray rendering tracing
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