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When to make LODs: Understanding model costs

When to make LODs Jason Booth 3 min read · Dec 26, 2021 -- Listen Share Understanding model costs I’m always amazed at how often I hear people talk about “poly counts” in modern rendering, as if that’s even a thing. But lore has a way of sticking around forever, far past its point of being useful. And quite frankly, I’m constantly seeing artwork created in substandard ways because of this lore. First, the cost of rendering something doesn’t really have much relation to how many polygons it ha

From Point Clouds to Photorealism: How PRoGS Advances the State of Neural Rendering

What if a real-time automated decision-making process needs a computer vision system to produce photorealistic visuals in a mere fraction of a second? In many cases, this requires too much computational power — if it’s even possible at all. When computer vision uses 3D Gaussian splatting (3DGS), it provides a photorealistic image, but the process takes far too long. For more on this topic, see our article on computer vision for disaster responses. This article discusses a new approach, Progress