1.
2.
Making a Shading Language for My Offline Renderer
(news.ycombinator.com)
3.
4.
5.
Show HN: Nibble
(news.ycombinator.com)
6.
Rendering the Sky, Sunsets, and Planets
(news.ycombinator.com)
7.
Colored Shadow Penumbra
(news.ycombinator.com)
8.
Show HN: Shader Lab, like Photoshop but for shaders
(news.ycombinator.com)
9.
Introducing: ShaderPad
(news.ycombinator.com)
10.
11.
Nvidia rolls out its fix for PC gaming's "compiling shaders" wait times
(arstechnica.com)
12.
13.
14.
15.
Fast and Gorgeous Erosion Filter
(news.ycombinator.com)
16.
17.
18.
Video Encoding and Decoding with Vulkan Compute Shaders in FFmpeg
(news.ycombinator.com)
20.
21.
22.
An Experimental Approach to Printf in HLSL
(news.ycombinator.com)
23.
OBS Studio Gets a New Renderer
(news.ycombinator.com)
24.
Linux in a Pixel Shader – A RISC-V Emulator for VRChat
(news.ycombinator.com)
25.
26.
Sharp Bilinear Filters: Big Clean Pixels for Pixel Art
(news.ycombinator.com)
27.
28.
Ten Years of D3D12
(news.ycombinator.com)
29.
The Evolution of Shaders
(computer.org)
30.
When to make LODs: Understanding model costs
(news.ycombinator.com)
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