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1.
Intel's new feature can improve game loading times by up to 3x — Precompiled Shader Delivery comes to Arc Xe2 and Xe3 GPUs following DirectX SDK release (tomshardware.com)
2.
New Intel Arc drivers promise faster game loads with shader distribution (techspot.com)
3.
Video Encoding and Decoding with Vulkan Compute Shaders in FFmpeg (news.ycombinator.com)
4.
Nvidia, AMD, and Intel back Microsoft's plan to fix shader compilation stutter (techspot.com)
5.
Microsoft is working to eliminate PC gaming's "compiling shaders" wait times (arstechnica.com)
6.
Developer creates real-time 3D shader demo for the Game Boy Color — you can download the ROM or interact with the 3D teapot online (tomshardware.com)
7.
An Experimental Approach to Printf in HLSL (news.ycombinator.com)
8.
OBS Studio Gets a New Renderer (news.ycombinator.com)
9.
Linux in a Pixel Shader – A RISC-V Emulator for VRChat (news.ycombinator.com)
10.
25 years ago today, Microsoft released DirectX 8 and changed PC graphics forever — How programmable shaders laid the groundwork for the future of modern GPU rendering (tomshardware.com)
11.
Sharp Bilinear Filters: Big Clean Pixels for Pixel Art (news.ycombinator.com)
12.
Microsoft's fix for PC shader compilation stutter could take years to fully implement (engadget.com)
13.
Ten Years of D3D12 (news.ycombinator.com)
14.
The Evolution of Shaders (computer.org)
15.
When to make LODs: Understanding model costs (news.ycombinator.com)
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